👥The Team
Meet the team behind the dream
>> LERI adjusted the frequency limiter, tightening the simulation, but it overshot equilibrium and started to warble threatening to come apart. “Uhhhh… A LITTLE HELP!” he yelled into his Null!™ throat mic. In his earpiece he could hear the rapid clickety clacking of a keyboard. Tik tak tik tik tik tac… “I got you, I got you..” VAN JENSEN hit enter on his NAKAMURA-KOLENSK netrunner, injecting a string of harmonizing stabilization into the codebase. CHRIS ANDERSON looked up from his console, lifted his goggles.. “Yeah yeah, that did the trick.” CHRIS watched as the visualizer danced it’s holosine back towards the center. It went greenish. The sim began to balance. Well, the numbers weren’t freaking out ‘as much’.. Better then before anyways. SHASHANK was closest to the glowing machine at the center of the room. A cluster of tech, hundreds of wires from every direction all snaking to something approximating it’s center. Heat waves emanated from it and SHA gave it a blast of freon from the cooling gun. Sssssssss! Taking his glove off and using the back of his hand, he tested the heat coming off of the device. “Nominal.. But holding steady.” A few feet away, hunched over a workbench, DAVID HURA looked at his cluster of analog datajacks, daisychained together, each giving different numbers. Reaching over to the MCP, he quickly programmed in some corrections. “Think that’s it..” With a quick shrug he looked over at RYAN RIPLEY manning the LQD™ NeuroMetric Tuner. RYAN toggled between the last dataset and this newly tuned calculation. ‘Flick flak flick’ Racking between the two, double checking all good. Looking up at everyone else on the team, he said into comms, “Ok RESET. We go again in 10 seconds.” With a full round of thumbs up from everyone, RYAN looked back down at his console. Lifting the red safety cover, put his thumb on the initiator… <<
A world-class creative team
Our team is made up of entertainment industry professionals, spanning movies, comics, video games and trading card games as well as product, web3 and finance, all with very strong and applicable professional histories. Together we represent a team that collectively has had leadership roles in well-known entertainment franchises grossing billions of dollars in revenue. This collective experience represents our greatest asset, as we’ve “been there, done that” when it comes to launching and growing billion-dollar IPs.
Team
Art director Leri Greer spent more than 15 years in WETA Workshop, developing concept art for some of the most successful and iconic film properties in recent history including.
Leading storytelling and worldbuilding is Tom Waltz, a NYTimes Bestselling Writer for many critically-acclaimed comic book series and graphic novels.
Game design and development of our Trading Card Game (TCG) is led by David Hura. David worked for Blizzard Entertainment on their TCG Hearthstone, and is a highly ranked competitive TCG player in Southern California.
Further team members Chris Anderson (Product), Ryan Ripley (Finance), Shashank Gupta (Tech/Marketing), Niko (Community & Partnerships) and Christian (Community & Partnerships) and details about each member can be found on their dedicated pages.
Advisors
Van Jensen - Comic Author & Advisor: Award-winning author for DC, Top Shelf/IDW, Dark Horse and Simon & Schuster has written the story of the first comic book issue: EON RIFT - Ghost Machine #1 and continues to support EON RIFT as advisor.
Duncan Ross - Strategic Advisor: Former CTO of Sony and Head of R&D at Nintendo - he remains a non-executive director at Nintendo.
Derek Lau - Strategic Advisor: With a strong foundation in start-ups, consulting, and gaming, Derek has been a trailblazer in the Web3 space since 2017.
Together, we’re building an innovative and daring new world for you to explore…
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